Age of Imprisonment Supports Nintendo's Switch 2 Pass Its Most Major Challenge to Date

It's astonishing, but we're approaching the Nintendo Switch 2's six-month anniversary. By the time the upcoming Metroid Prime 4 debuts on December 4, we can provide the device a detailed progress report based on its strong lineup of first-party initial releases. Blockbuster games like the new Donkey Kong game will headline that check-in, but it's Nintendo's two most recent games, the Pokémon Legends installment and currently Age of Imprisonment, that have helped the Switch 2 pass a critical examination in its first six months: the performance test.

Tackling Power Concerns

Before Nintendo publicly unveiled the Switch 2, the main issue from users about the hypothetical device was about power. Regarding components, the company fell behind competing consoles over the last few console generations. That reality began to show in the Switch's final years. The desire was that a Switch 2 would bring smoother performance, smoother textures, and standard options like 4K. That's precisely what arrived when the console was released in June. At least that's what its technical details suggested, at least. To truly know if the Switch 2 is an enhancement, we required examples of major titles operating on the system. We've finally gotten that in recent days, and the outlook is positive.

Pokémon Legends: Z-A serving as Early Examination

The console's first major test was October's Pokémon Legends: Z-A. Pokémon games had notable performance issues on the initial console, with titles such as the Scarlet and Violet games launching in very poor shape. Nintendo's hardware wasn't exactly to blame for those problems; the game engine powering the Pokémon titles was old and strained much further than it could go in the transition to larger environments. Legends: Z-A would be more challenging for its studio than any other factor, but there was still a lot to observe from the title's graphics and performance on Switch 2.

Despite the release's restricted visual fidelity has sparked discussions about the studio's prowess, it's clear that this Pokémon game is nowhere near the technical failure of its preceding game, the previous Legends game. It runs at a stable 60 frames per second on the upgraded system, while the Switch version reaches only thirty frames. Objects still appear suddenly, and there are many low-resolution elements if you look closely, but you won't encounter anything resembling the moment in Arceus where you initially fly and watch the complete landscape transform into a jagged, polygonal surface. It's enough to give the system some passing marks, but with caveats considering that the studio has independent issues that worsen restricted capabilities.

Age of Imprisonment as a Tougher Tech Test

Currently available is a tougher hardware challenge, though, due to Hyrule Warriors: Age of Imprisonment, out Nov. 6. This Zelda derivative tests the new console because of its Musou formula, which has users confronting a huge number of enemies at all times. The series' previous game, Hyrule Warriors: Age of Calamity, had issues on the first Switch as the system couldn't handle with its rapid gameplay and numerous on-screen elements. It frequently dropped under the intended 30 frames and created the sensation that you were pushing too hard when going too hard in battle.

Thankfully is that it too succeeds the tech test. After playing the game through its paces during the past month, playing every single mission available. In that time, I've found that it's been able to deliver a smoother performance relative to its predecessor, maintaining its 60 fps mark with more consistency. It can still slip up in the most heated of battles, but I've yet to hit any time when the game turns into a stuttering mess as the frame rate suffers. Some of this might be due to the fact that its short levels are designed to avoid too many enemies on screen at once.

Important Limitations and General Assessment

There are still foreseeable trade-offs. Most notably, splitscreen co-op experiences a substantial reduction near thirty frames. Additionally the first Switch 2 first-party game where I've really noticed a noticeable variation between my old OLED display and the current LCD panel, with notably in story sequences looking faded.

Overall though, the new game is a dramatic improvement versus its earlier title, like Pokémon Legends: Z-A is to Arceus. For those seeking evidence that the upgraded system is fulfilling its tech promises, even with some caveats present, these titles show clearly of the way the new console is markedly enhancing titles that performed poorly on old hardware.

Patricia Baker
Patricia Baker

A tech enthusiast and writer passionate about exploring how innovation shapes our daily lives and future possibilities.